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On Trial: Anka
Erika: 7
The story begins with our young hero, Anka, whose goal is to free his mother from a crime she did not commit and find his missing father. In between this story, players are asked to solve brainteasers in order to progress through the game. Simple enough, but what this adventure-puzzle game lacks is focus. The need to repeatedly visit people and locations in order to gain certain items throughout the game adds to more frustrations. Despite there being some good ideas, Anka takes a lot of missteps in gameplay. You’re better off simply playing the demo.
Sam: 5
Anka is an adventure game. You control a young boy doing everyday chores, like finding the door handle that you tore off and threw on the roof, or finding the 40 eggs you hid in and around the house. These Basic tasks require mini-games. Want to read a recipe? Solve a crossword puzzle. The other tasks are more like traditional adventure game puzzles. They involve a lot of pixel hunting and combining unlikely objects. Trying to fix a hole in a boat? Use a frog, a broken bottle of honey, and bees. The puzzles range from obvious to illogical. However, the environments are detailed, and none of the items are too hidden.
Peter: 3
Anka is a point-and-click puzzler with well-drawn, anime-style characters and various minigames. The first thing I had to do was search the pixels for 40 eggs, which was frustrating and boring. Then I did a tile puzzle and a word search. While the art is well-executed, neither it nor the puzzles offer anything new or challenging. It seems like the target audience is children who can’t handle simple game mechanics, and I guess there is some appeal in that.
Stew: 8
In spite of myself, I liked Anka. A sickly sweet tale of a chipper lad occupying an equally honey toned world, it’s the sort of game that would usually make me puke. That said, at its core Anka is less about some brat’s “adventures” and more about playing mini-games and solving puzzles. The mini-games especially impressed me. While none are especially groundbreaking or complex, they are all fun and well done. I could actually imagine several being sold as standalone products and to its credit, Anka has them all under one roof, available for play whenever you like. In short, Anka is an attractive package for casual gamers, if you can get past the Care Bears sentimentality.
Tribes of Mexica makeover.
Hi guys,
My name’s Radek, and I’m part of Incubator Games, a small development studio from Toronto, Canada. We were all previously leads at Capybara Games working on such projects as the original Critter Crunch and HoMM: Clash of Heroes, but decided to strike out on our own. We are currently in the process of giving one of our games — Tribes of Mexica — a bit of a visual makeover, and we were wondering if you could help us with getting some public feedback?
The URL to the post about the art-style change can be found here: http://www.incubatorgames.com/index.php/20100222/tribes-mexica-makeover/
Of course it’s a bit of an unusual request, so we’d understand if the material wasn’t quite in line with what indiegamemag.com usually publishes. Regardless, we’d appreciate your own opinions, and we look forward to (hopefully) bugging you guys about our projects in the future.
Thanks in advance.

Guild Software announces upcoming multi-platform MMO middleware solution: The NAOS Engine.
FOR IMMEDIATE RELEASE:
Guild Software announces upcoming multi-platform MMO middleware solution: The NAOS Engine.
MILWAUKEE, WISCONSIN, March 6th 2010. Award-winning independent game developer Guild Software, Inc has announced the upcoming launch of a new MMO middleware product: the NAOS Engine. Developed to power their long-running, continuously-upgraded retail MMORPG, Vendetta Online, this engine provides a complete and multi-platform solution, with native client build targets for Windows, Mac and Linux. The highly scalable distributed game server uses lightweight Erlang threading to provide persistent handling of hundreds of thousands of individual NPCs and other game elements, with seamless management as they transition across running/non-running boundaries in the game universe. A well-proven update/patch server and client are also included, the server allowing optimized binary patching and user queues for rate limiting and overflow. The update client supports redundant failover to multiple patch server clusters, and includes automated client crash reporting, with fetching and submission of auto-generated tracebacks via HTTP to a proprietary bug tracking system. Finally, a completely custom Lua/FastCGI-based web content management system, with proven billing, messageboard, mailing list and administrative features, rounds out the server solution, creating a nearly-complete package for the prospective MMO developer. All server software can be run on either FreeBSD or Linux, and works well with existing RDBMS solutions such as MySQL or Oracle, as well as DBMS such as Mnesia. Beyond the use of a database for persistency, an integrated RDF triple-store is in development to more elegantly enable applications such as advanced AI,
simulated-economics, and monitoring tasks.
The NAOS Engine will be available either as a complete licensed source package, or individual components may be licensed separately at a reduced cost. The product is expected to launch in the year, and will be followed by the NAOS Platform, a cloud-based MMO development solution which also includes scalable hosting, with sliding pricing based on usage and revenue, to help startup MMO developers focus purely on their games. For more information, or to contact Guild Software, please see: http://www.guildsoftware.com/naos
About Guild Software, Inc
Guild Software is an award-winning independent game developer based in Milwaukee, WI. Founded in 1998, the company has continually pursed the cutting edge in large-scale multiplayer environments. Developing a completely proprietary MMO engine from scratch, these efforts culminated in the 2002 public alpha debut and 2004 multi-platform retail launch of Vendetta Online(tm). A relatively early entry into the Space MMO genre, the title remains one of the few with a completely realtime, “twitch” combat model. Vendetta Online later broke ground with the launch of the Player Contribution Corps, a mechanic by which the player community may directly contribute content for use in the production game, via web-based mission development and other tools. Guild Software continues to expand upon Vendetta Online, using the title to further both the game and the NAOS Engine on which it is based, striving towards the next generation in unbounded, evolving worlds.
Game Trailer: Cletus Clay
This is the old Blitz Cletus Clay trailer, the game created completely from clay using stop motion animation. This is the version that Anthony Flack was originally working on before the HD version went into production.
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On Trial: Vitamini
Stew: 5
Vitamini’s website describes it as “Tetris with physics.” That’s giving it a bit too much credit. The core mechanic of the game can be described as bashing floating, spinning blocks into one another. The closest visible resemblance to Tetris is that blocks fall from the top of the screen and land on the bottom. After half an hour of play time, I had no clue what I was doing beyond the basic controls. That said, I can’t say the game is without any entertainment value. The rudimentary thrill of knocking things around is fun for a bit. While there are hints of a good game here, the current product is just mediocre.
Peter: 4
This is relaxing and stylish, and the way the sound effects mesh with the music is cool, but I don’t really see the point to Vitamini. There’s no tension and no fear of losing. I played for a while, wondering when the challenge would come, but it never did. I even had a hard time getting to a game over screen. My blocks kept disappearing, whether I wanted them to or not.
Erika: 8
Three words can sum up this this puzzle game: Tetris with physics. Not to say that Vitamini is a straight-up Tetris clone, but the premise itself hints at this despite the developer’s desire to create a unique puzzle title. However what makes this game shine is the ability to dictate the pace of the game, and thus manipulate the level of difficulty to further customize the experience. This casual puzzle game is, indeed, relaxing and definitely worth the $2 asking price.
Sam: 4
Vitamini is a game where you match colored blocks as they fall and bounce around. You can control the most recent one that dropped to try and match colors, but this seems pretty optional. I had more success holding down the Space bar and letting block clusters shower down rather than trying to herd them where I wanted. They seemed to match themselves without my help, so it got bored pretty quickly. The game calls itself the easiest ever, but it’s barely a game. Make colorful blocks fall down, move them around if you want, score points. It’s certainly colorful, but that’s about it.
On Trial: Vitamini
Stew: 5
Vitamini’s website describes it as “Tetris with physics.” That’s giving it a bit too much credit. The core mechanic of the game can be described as bashing floating, spinning blocks into one another. The closest visible resemblance to Tetris is that blocks fall from the top of the screen and land on the bottom. After half an hour of play time, I had no clue what I was doing beyond the basic controls. That said, I can’t say the game is without any entertainment value. The rudimentary thrill of knocking things around is fun for a bit. While there are hints of a good game here, the current product is just mediocre.
Peter: 4
This is relaxing and stylish, and the way the sound effects mesh with the music is cool, but I don’t really see the point to Vitamini. There’s no tension and no fear of losing. I played for a while, wondering when the challenge would come, but it never did. I even had a hard time getting to a game over screen. My blocks kept disappearing, whether I wanted them to or not.
Erika: 8
Three words can sum up this this puzzle game: Tetris with physics. Not to say that Vitamini is a straight-up Tetris clone, but the premise itself hints at this despite the developer’s desire to create a unique puzzle title. However what makes this game shine is the ability to dictate the pace of the game, and thus manipulate the level of difficulty to further customize the experience. This casual puzzle game is, indeed, relaxing and definitely worth the $2 asking price.
Sam: 4
Vitamini is a game where you match colored blocks as they fall and bounce around. You can control the most recent one that dropped to try and match colors, but this seems pretty optional. I had more success holding down the Space bar and letting block clusters shower down rather than trying to herd them where I wanted. They seemed to match themselves without my help, so it got bored pretty quickly. The game calls itself the easiest ever, but it’s barely a game. Make colorful blocks fall down, move them around if you want, score points. It’s certainly colorful, but that’s about it.
Game Trailer: Vessel
Vessel is a 2d action and puzzle game played in a physically simulated world, built on a physics and fluid engine featuring the unique ability to simulate characters composed entirely of fluid. Intended platforms are PC and console, and release date is not yet set (still in production).
Visit http://www.strangeloopgames.com for blog and more info
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IGM Issue 9 is on Sale Now – Features Wolfire Games
The latest issue of IGM features an in depth look at Wolfire Games and their upcoming indie title: Overgrowth. Overgrowth is the sequel to Lugaru, which is reviewed in this issue along with the IGF nominated Eufloria, Aaaa! A Reckless Disregard for Gravity, Critter Crunch and 11 other indie games! There’s also developer interviews, and the 3rd part of our Guide to Indie Game Development . What are you waiting for, buy this issue now and support indie games and the geeks who write about them.
Digital Issue 9
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Game Trailer: BattleBlock Theater
Take a peek into the world of BattleBlock Theater from the behem0th makers of Castle Crashers and Alien Hominid. Having shipwrecked on a mysterious island you find yourself both betrayed by your best friend Hatty and captured by the locals. All of this is happening while being forced into deadly performances. This however, is just the start of your problems.
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